Revision History
Embers of the Gods » Devlog
Build 1.5.5
- Fixed bug with Bernie’s Wagon not charging for conveyance.
- Fixed bug with loot collection from chests.
- Adjusted cloth on flags in the arena.
- Adjusted lighting.
- Adjusted various geometry errors in the village.
- Fixed bug that occurred when using health and mana potions.
- Fixed navmesh error in the combat arena.
- Fixed bug where demo village ambience and music played after arena combat finished.
- Modified arena geometry.
Build 1.5.4
- Fixed bug with repairing or appraising items in inventory.
- Added sounds for repairing and appraising items.
- Music and ambience now pause while game is paused.
- Fixed bug with resurrection potions duplicating on use.
- Added SFX to Hostel / hiring and dismissing.
- Fixed bug with recruit naming.
- Modified Character stat sheet layout.
Build 1.5.3
- Fixed bug with item trading between party members.
- Fixed bug in hostel involving dismissed members.
- Updated tavern recruiting feature.
- Adjusted lighting.
Build 1.5.2
- Added Hostel for dismissed players to reside until re-hired.
- Added several inhabited (placeholder) residences.
- Modified starting skills for a few professions.
- Changed default party to include most available Utility skills.
- Adjusted combat arena geometry.
- Created interactive map and game hints for loading screen.
- Fixed a few bugs in shops and the user interface.
- Adjusted some audio settings.
Build 1.5.1
- Fixed bug with items disappearing when sharing with party members.
- Fixed bug involving the equipping and un-equipping of 2-handed weapons.
- Fixed bugs with menu and panel navigation errors
- Modified some race and profession descriptions
- Character creation now refers to proper profession title when asking the player’s name
- Adjusted and re-baked lighting in both scenes
- Adjusted and balanced several audio features
- Adjusted several arena and village scene geometries
- Fixed bug with music player in arena
- Adjusted player controller
- Fixed bug with items duplicating when sharing with other party members
- Made various optimizations in each scene
- Added ability to dismiss party members by clicking on their portraits
- Players can now rename their party members by clicking on their names.
Build 1.5.0
- New Feature: Added context menu (RMB) for handling inventory items.
- Fixed bug with usable item data not showing correctly.
- Fixed bug with item sometimes discarding to environment when clicking on inventory slot.
- Fixed bug with game menu opening when leaving shops using escape key.
- Fixed bug with party member count intermittently being incorrect.
Build 1.4.4
- Fixed bug that allowed player to buy items into a full inventory.
- Added new potions types.
- Added new scroll images for each spell type.
- Added new potion images for each potion type.
- Fixed inventory filter tabs not showing data properly.
- Fixed bug that did not allow scrolls to be randomly generated.
- Fixed bug with inventory counts when they could not be used.
- Set up skill potions to be used only if the related skill is known.
- Made remedy potions work properly.
- Added game event messages when Usables are consumed.
Known issues:
- Sometimes the party member count isn’t correct, making it impossible to cycle through all party members.
- Item information on the Usables tab doesn’t show correctly unless right clicking first before hovering over the items.
Build 1.4.3
- Fixed bug with inventory counts after discarding items to the environment.
- Added visual cue in inventory slots for dragged items or equipment (green colored slots).
Known issues:
- Sometimes items will discard to environment when trying to place in an inventory slot. If a dragged item disappears after clicking on an inventory slot, check the environment for a loot bag.
Build 1.4.2
- Fixed bug with bonus items and skill levels.
- Fixed bug with dragged inventory items going behind UI elements.
- Fixed bug with cycling active player while in temple shop.
- Removed placeholder Story” description during character creation.
- Set recruit names to allow spaces, numbers and symbols.
- Added automatic cycle to next player when a player dies.
- Made recruit name field active by default.
- Fixed bug with dead players / default party in debug panel.
- Added event message for inventory full.
- Added event messages for things that can’t be done.
- Fixed issue with recruiting when party is already full.
Build 1.4.1
- Replaced loading splash screen.
- Modified lighting levels.
- Fixed LOD issues with some geometry.
- Added race descriptions to character creation.
- Fixed blurry text on HUD.
- Fixed tavern dialogue bar not swapping for recruits.
- Adjusted default mouse sensitivity.
- Changed font in arena concession.
Build 1.4.0
- Set up use active spell toggle for combat.
- Set up character creation scene.
- Added male and female options for portraits.
- Modified Merchant starting skills.
- Modified spell and skill books.
- Added new potions.
- Fixed bugs in tavern recruiting.
- Added player renaming ability to stats panel.
- Added ability to double click on portraits to open UI panel.
- Made skills learn-able only by professions that can learn them.
- Fixed bug where combat remained active after leaving arena.
- Fixed a bug with starting equipment not being correct.
- Set up teleport in the debug panel.
Build 1.3.1
- Set up starting gear to be based on selected skills while recruiting.
Build 1.3.0
- Revised races, classes and professions.
- Replaced all player character portraits.
- Reworked min and max attribute distribution for each race.
- Added Tooltips for attributes and skills to recruit sheet.
- Added mouse over info for races and professions to recruit sheet.
- Added Tooltips for attributes and skills to character stat sheet.
- Fixed bug with mouse over not working on equipped items.
- Added item discarding to environment while in Inventory panel.
- Adjusted scale of NPC’s.
- Fixed bug with active player not being selected after combat round.
- Removed ambient town music from combat arena.
- Modified “Family Heirloom” quest to work if player already has chalice when starting the quest.
- Fixed various small bugs in recruiting, combat and item usage.
- Made spell books only usable if player knows the related skill.
- Fixed bug with skill bonus items.
Known Issues:
- Lightmap loading is sometimes delayed making the scene load dark then eventually update to light.
- Load bar isn’t an accurate representation of time remaining.
- Selection of skills defaults to profession selection when recruit is accepted. This will be fixed soon.
Build 1.2.4
- Adjusted wind settings.
- Tweaked ranged combat.
- Modified usability for several items.
- Added new race (Dresdan).
- Added new race (Kosian).
- Added new profession (Vagabond).
- Added new profession (Herbalist).
- Modified races, professions, starting and usable equipment.
- Updated tavern recruit sheet.
- Adjusted various player controller settings.
- Adjusted player controller camera height.
- Fixed a bug that allowed items to be accepted into full inventories.
- Unlocked all portraits for race selection during recruiting.
Build 1.2.3 - Hotfix
- Tweaked lighting.
- Fixed scrollbar on game events window not starting at zero.
- Removed spellbook from student’s starting gear.
- Equipped starting gear for all professions by default.
- Fixed arrow projectile impact results not being calculated properly.
- Fixed player being able to attack out of turn during turn based combat.
- Fixed race and profession bugs in tavern recruiting.
- Fixed active player not selecting at end of turn based combat.
Build 1.2.2 - Hotfix
- Fixed bright lighting bug near governor’s office
- Adjusted overall lighting
Build 1.2.1
- Added ”Loading…” to load screen.
- Added gold collection and quest status messages to events.
- Fixed chest bug that allowed rapid opening and closing.
- Fixed bug with dead players still being queued during combat.
- Fixed bug in chest loot collection with full inventory.
- Fixed bug in merchant’s bag collection with full inventory.
- Fixed “Family Heirloom” item collection bug.
- Modified player turn cycling code during real-time combat.
- Modified temple healing cost calculations.
- Switched positions for yes and no confirmation buttons.
- Fixed inventory bug in slots 2 and 20 having the wrong index.
- Modified collision above cave entrance.
- Modified ‘static’ on several objects and re-baked lighting.
- Fixed mouse lock toggle bugs while the UI is opened.
- Item data no longer shows when RMB and pointer exit from hovering.
- Fixed skills set up and selection bug in tavern recruiting.
- Set up starting equipment for all professions.
- Fixed a few equipping and un-equipping bugs with inventory items.
- Modified materials on some objects.
Build 1.1.1
- Modified lighting and post processing.
- Fixed player cycling bug during real-time combat.
- Fixed target selection bug in the combat system.
- Changed input control for "Select Active Target" to R
- Changed input control for "Toggle Cursor Lock" to RMB.
- Fixed a quest completion bug in "Family Heirloom".
Build 1.1
- Updated lighting and post processing effects.
- Fixed several inventory and equipment bugs.
- Fixed chest not closing bug.
- Fixed merchant's bag bug where the bag would not disappear, but the money and items would repeatedly collect.
- Potions now work and can be used during combat.
- Added several new items and modified properties of some existing items.
- Added empty placeholder shadows to the equipment slots.
- Rings can now be equipped on either finger.
- MMB now automatically equips and un-equips the clicked item.
- Equipping shield will now un-equip 2-handed weapons and vice versa.
- Attempting to drop a dragged inventory item into the wrong slot will now play an error sound instead of equipping the item.
- Potion and item buffs now properly modify respective stats or skills and the stats panel reflects the changes.
- Resized Main and Pause menu buttons.
Files
Embers of the Gods Pc.7z 1 GB
Sep 16, 2019
Embers of the Gods Mac.app.zip 1 GB
Sep 16, 2019
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Embers of the Gods
A Role Playing adventure game
Status | In development |
Author | GameDevRick |
Genre | Role Playing, Adventure |
Tags | 3D, Fantasy, First-Person, Real-Time, Retro, Singleplayer, Turn-Based Combat, Unity |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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